Tag Archives: snarky

Be Inspired Blogshop Meme!

9 Sep

My lovely friend Amy tagged me with the Be Inspired Blogshop Meme—not sure if it’s intended for any particular purpose, but woooooooooooooo I’m gonna do it! Apparently, this involves answering questions about my novel, which…I dunno, I feel like I already talk about my writing a lot on this blog. But then I remember:

IT’S MY BLOG, DAMMIT. I CAN TALK ABOUT WHATEVER THE HECK I WANT.

So:

1. What is the name of your book?

UNFAMILIAR SPELLINGS

2. Where did the idea for your book come from?

In September 2009, I entered a 48-hour short story contest called Three Cheers and a Tiger, in which you get a theme and exactly two days to write a story based on it. Our prompt was:

The marginally successful construction of new technology or the researching of new lore. The process of inventing something often involves false starts or other unforeseen difficulties (and budget overruns). The widget (or spell, or potion) kind of works, mostly, until…

The story I wrote actually won second place in the contest, but more importantly, the two main characters (a boy and a parrot) leapt off the page at me. They were so alive, and I couldn’t get them to leave me alone after the contest was done. I also couldn’t help pondering the fact that, somehow, I knew the über-snarky parrot in the story hadn’t always been a bird.

So that November, I decided to write a novel about the two of them for National Novel Writing Month. The rest, as they say, is history.

3. In what genre would you classify your book?

YA Fantasy. Technically YA alternate history/fantasy, but I pitch it as YA contemporary fantasy because I think that gives a more accurate vibe (yes, there’s magic, but the characters have cars and cell phones too).

4. If you had to pick actors to play your characters in a movie rendition, who would you choose?

Er…not something I think about, to be honest. I’m not a terribly visual person, so beyond a few basics, my characters’ appearances are pretty fluid to me. The only time I’ve had a “YESYESPERFECT” casting choice occur to me was when I saw an actor in a show called Squaresville and had my brain go “ZOMG! IT’S JULIA!” Hence, if it were up to me, I’d cast Mary Kate Wiles as Julia Flick (though more how she looks in Squaresville than in this photo). Apart from that? It’s not a “YESYESPERFECT” thing, but I guess I could see a blonde Gillian Anderson as Charlie Douglas.

I’ve no clue about the rest. :-P Though I did make some fun cartoon versions of them a few months ago….

5. Give us a one-sentence synopsis of your book.

Sixteen-year-old Albert has lost his father to illegal magic, but when the attempted murder of his best friend goes bizarrely awry and traps her in the body of a bird, the magic he hates and fears might be the only thing that can save her.

Ahhh, so utterly inadequate, but the best I can come up with on short notice!

6. Is your book already published?

I wish! Someday… :)

7. How long did it take you to write your book?

I wrote the first 50,000 words of the first draft for NaNoWriMo 2009 and finished it in June 2010. I’ve been editing ever since. This must be Draft Six? Seven? Eight? I’ve completely lost count.

8. What other books within your genre would you compare it to? Or, readers of which books would enjoy yours?

I’ve had beta readers compare it to Diane Duane’s So You Want to Be a Wizard and Diana Wynne Jones’ Chrestomanci books. Someone else suggested Holly Black’s White Cat as a potential comp title, though I haven’t read it and thus can’t say. I actually had an agent tell me it reminded her of “Harry Potter with a far more modern feel” (in my head, I translate “with a far more modern feel” as “with cell phones and swearing”). Sadly, using HP as a comp title is a big no-no these days.

9. Which authors inspired you to write this book?

Ummm, every author whose book(s) I’ve ever read and loved? How the hell am I supposed to choose?! I mean, I can name a few (Philip Pullman, J.K. Rowling, Neil Gaiman, Jasper Fforde, Diana Wynne Jones, Lemony Snicket, Anne McCaffrey), but there are SO MANY MORE.

10. Tell us anything that might pique our interest in your book.

THERE IS A SQUIRREL IN IT. He looks like this:

Obviously, that’s the only incentive you need to read it, right? No? Well, I guess I can do what I do for my book reviews and give you a sampling of the themes/story elements:

Scientific magic, chalk circle diagrams, parallel universes, platonic guy-girl best friends, father/son relationships, extremely awkward crushes, magical violence, snarky humor, mysteries, long-buried secrets, overcoming fear, dealing with the inexplicable, and subtle hints of Norse mythology.

Also…in part, I wrote this book in order to go,

“Annoyingly overused YA fantasy tropes?”

*HULKSMASH*

Sooo…yeah.

11. Tag five people!

Yayyyyy writer friends! :D They are awesome; go check them out!

1) Annalise Green

2) Caitlin O’Connell

3) Hali Baumstein

4) Juliana Brandt

5) Avery Marsh

WOOOOOOO! Also, even if I didn’t tag you, feel free to play as well!

How to Write a Snarky Character, Part II (or, The Seven Building Blocks of Zingers)

29 Apr

SERIES: How to Write a Snarky Character

The Intro: Google and Weep You No More!
Part I: What Drives a Character to Snark
Part II (you’re here!)
Part III

 

YOU HAVE WAITED, DEAR READERS AND RAPTORS, AND YOUR PATIENCE HAS BEEN REWARDED. As the semester draws to a close and I find I have a smidgen more free time on my hands than I have in recent months, I am happy to announce the continuation of the Snarky Characters blog series! Get your pencils out, kiddos. It’s time to get snarking.

 

In early installments of this blog series, we’ve discussed why I’m writing about snark at all, and the kinds of things you need before you can write snark. And here, at long last, after the Hunting of the Snark, we come to the Writing of the Snark. Which means I once again need to offer a few caveats before we begin. I know I already said this in the introduction, but I also know how blog reading works. Chances are you aren’t going to go back and look at what I wrote in that post, even if I ask you to. So I repeat:

 

  1. On some level, I feel very presumptuous in writing this blog series, since my only snark-writing credentials are being a reader and a writer. So take what I say with a grain of salt, and remember that other people may have different/better ideas about how snark works. They may disagree with me. You may disagree with me. And that’s just fine. In fact, if you have a strong opinion about something I’ve said, or if you think of something that should be added to it, feel free to leave a comment. I may even amend this post if you make a convincing argument. :)
  2. I apologize in advance for using examples of snark from my own writing. I always feel weird when I read books on writing and find that the author has done this; it feels a bit like a dance instructor going, “Here’s a great example of choreography…that I also happened to choreograph!” *wince* Awkward, I know. But having written this blog post, I now understand why those authors did it: it’s not about showing off (quite the opposite, in fact)—it’s simply that one’s own writing is easy to find, access, and search. Searching for precise examples of precise sorts of snark is time-consuming, and I happen to know my work quite well on a line-by-line level. So to be clear, I’m not using these examples because I think they’re stellar; I’m using them because they’re available. Anyhow, something to keep in mind. And if you can think of an example from another work of fiction that could replace one of my examples, please let me know in the comments! Seriously. I would love to phase out my own excerpts in favor of those from published authors.
  3. I don’t have a lot of experience with “making” a character snarky; I do have a lot of experience with taking dictation from snarkers. You know how you have certain friends and family members whose voices, opinions, and idioms are so distinct that you know exactly what they’d say in a given situation? Writing dialogue is a lot like that for me. So my biggest advice to you is to listen to your characters and go with your gut. You may find your characters are much wittier than you could ever hope to be.
In the way of general advice: I’m a firm believer in the right of characters to be their own people. So if you’re trying to force snark out of a character and it isn’t working, it may be that you’re asking a fish to climb a tree. To minimize the chances of this happening, remember Factor 1 of what drives a character to snark and keep it in mind as you ponder which character gets the zingers. Also, while most of the examples below happen to be in third person, I actually find snark to be much easier to write in first-person. I suspect this is because first person gives characters a chance to comment on things in the privacy of their own thoughts, and to do so in a way that feels (to me) more natural than third person. So if you’re comfortable writing first person, I’d say that’s a good POV to practice your snark in.

Anyhow, enough rambling. Here we go! The seven building blocks of snark are:

1. Sarcasm

2. Relevant non-sequiturs

3. Twisting the obvious

4. Indirect communication

5. Breaking it down

6. Literal for laughs

7. Magic

Let’s look at each of these in turn, shall we?

1. Sarcasm

EXAMPLE 1

Albert and his best friend Julia are trying to sneak out of Julia’s house in the wee hours of the morning in order to practice magic in their mentor’s studio without the supervision of their mentor (Julia’s dad):

Even downstairs, Julia was wary of turning on any lights, so they collected their shoes, coats, and spellcases from the foyer by the light of their cell phones and carried them into the kitchen. When Albert let his sneakers fall to the floor with a thwomp so that he could put them on, Julia looked up at him sharply, her features drawn in bold lines of light and shadow.

“Shh!”

“He can’t be that light of a sleeper,” Albert said.

I’m the one who lives with him,” she replied. “Not taking any chances. God, I can’t wait until we have our licenses. This would be so much easier if he weren’t so anal about the law.”

Privately, Albert thought that his mentor had a good reason to be concerned about legality, but that wasn’t something to point out to Julia at this moment.

“Do you have the studio keys?” he said.

“No,” Julia said. “I left them cradled in Dad’s hand as he slept. Of course I have the keys.” She patted the pocket of her jeans and then began to pull on her boots. “I need coffee.”

I’m almost tempted to forego any commentary here because chances are that if you’re reading this, you’re also old enough to know what sarcasm is (if you’re not old enough to know, I recommend clicking on the red X in the top corner of the screen and then going to play with actual building blocks instead of snark building blocks). Snark is often (though not always) laced with sarcasm, and the extent to which you choose to use it just depends on the situation and character. This excerpt is a Factor 2-driven example, but really, sarcasm is flexible enough that it lends itself to just about anything, and it overlaps with many of the other building blocks on this list.

2. Relevant Non-Sequiturs

EXAMPLE 2

Heraxad, Patron God of Kthalmo and Supreme Lord of the Underworld, has come to the Marketplace on a special errand. While there, he is accosted by a loud old man who, rather pushily, asks for help:

Heraxad hesitated. He had a special interest in the elderly. Assuming they didn’t manage to get their hands on some EverYouth, most of them were well on their way to becoming his subjects in the near future. So in spite of his bad mood, he turned and walked back the old man.

“What precisely do you want help with?”  he said.

“Only to earn enough to speak to a departed soul!” cried the man, holding up a fistful of seashells dangling from loops of string. “Buy a charm!”

Heraxad narrowed his eyes. “And may I ask who is selling contact with the dead?”

“Miss Fusher. Miss Kettaline Fusher,” said the old man, gesturing vaguely towards the South Quad of the Marketplace. “She’s a powerful seer, and she—”

“The dead do not take long-distance calls,” Heraxad said. “Believe you me. Sell your charms and buy a sandwich. Or better yet, a coffin, which is undoubtedly the most useful purchase anyone can make.”

Heraxad was never quite sure why the living so rarely saw the sense in this suggestion. The man took a teetering step backwards, an uncertain smile flickering across his face, and with a sigh, the Supreme Lord of the Underworld took a small gemstone from his pocket and flipped it in the man’s direction before striding off into the depths of the North Quad.

Mortals. Can’t live forever with them, can’t live forever without them.

This is straight-up Factor 1 snark. Heraxad, being a god, is a distinct outsider as far as the concerns of human beings go. Not only does he fail to grok the human desire to speak to the dead, but as lord of the underworld, he has his own strong opinions on such matters. All of this makes his dialogue ripe for the use of the relevant non-sequitur. Relevant non-sequiturs are comments that make sense to the snarker in question but which come a bit out of left-field for the reader. They’re funny because they’re unexpected. It’s a fine line to walk, though—there’s a reason they’re called relevant non-sequiturs, and you don’t want to make the connection too oblique. If Heraxad had told the man to go spend his money on a bunny rabbit, it might have been funny, but only because of the “lolwut” bizarreness of it. Basically, off-the-wall comments can’t count as snark unless the reader can understand why the character said it in that particular situation.

3. Twisting the Obvious

EXAMPLE 3

Nia is a detective (of sorts) in a medieval-esque world of skirmishing armies and squabbling nobility. To her great frustration, she has been assigned a partner whom she has good reason to despise. Nia considers Eric indirectly responsible for the knee injury that she refuses to take medication for (it’s complicated), and now that the two of them are on assignment together out in the bush, Nia will take any excuse to vent her frustration:

“We should reach the camp before dark,” Eric says. “Provided we don’t stop again, that is.”

I ignore him and continue to rub my leg. Silence. Then:

“I wish you’d let them give you something for that.”

“For what?” I ask innocently.

“Your leg.”

“What leg?

“Don’t get cute with me,” he growls.

“Ohhhh,” I say. “You mean this leg? This non-functional leg right here? The one that forces me to limp instead of walk? Oh, yes, I suppose they could give me something for it. Twenty crowns sounds like a decent price, don’t you think–?”

Granted, Nia is pretty over-the-top as a snarker, but she’s also pissed off, and her response here offers us an example of twisting the obvious. She takes Eric’s simply-worded suggestion (clearly intended to refer to medical treatment) and applies it to something else entirely. Of course, there’s not much to be gained by selling a non-functional leg, so this example also bears the hallmark of a relevant non-sequitur. But this isn’t a snarky line designed to get a laugh from anyone—she’s aiming to antagonize, and this comment falls firmly into the Factor 4 category.

4. Indirect Communication

EXAMPLE 4

Dmitri, a spacefaring smuggler and slave-trader, has been arrested and is being interrogated on the whereabouts of his ship’s captain.

“This is our unclassified file on Ian Alexander Haller,” said the senior officer, continuing as though Dmitri hadn’t spoken. “I take it you two are acquainted.”

“That’s one way of putting it,” Dmitri said with a shrug as he flipped through the folder.

“You do know him, correct?”

“No, I piloted his ship for six years without ever meeting the man,” Dmitri said with deep sarcasm, jabbing his finger at the relevant document on the screen.

This is Factor 2 snark at its most straightforward. The officer is looking for a concrete verbal statement of Dmitri’s connection to Haller so that they can proceed with the investigation, but to a Snark Knight like Dmitri, it just reads as stupidity. The point of the comment is not for his own amusement, nor for the amusement of anyone in the room, nor is it an invitation to a round of verbal sparring. Its sole purpose is to inform the officer that Dmitri thinks he’s an idiot. To do this, Dmitri takes the officer’s apparent stupidity and runs with it by stating outright what he—as a snarker—takes the question to mean.

5. Breaking It Down

EXAMPLE 5

It’s early in the morning (the same morning as Example 1), and Albert and Julia are preparing to attend a high school spelling (i.e. magic) competition. Julia’s parents (Robert and Charlie) have gotten sucked into one of those endless parental conversations. Julia is hungry, caffeine-deprived, and a wee bit cranky. The following ensues:

Julia cleared her throat with a bit more vehemence than was strictly necessary and hopped off the table.

Dad.”

“Hmm?”

“Coffee and bagels. Before we spell. This is a thing that needs to happen.”

Albert stood up, and Robert somewhat reluctantly followed suit. Charlie leaned back in her chair and propped her feet up on her desk.

“You sure you don’t want some tea, Jules?” she asked, lifting her nearly-empty cup.

“You mean,” Julia said, raising an eyebrow, “do I want a weak infusion made from mildly caffeinated dead leaves soaked in hot water and then further diluted with cow-juice and cane sugar? No, thank you. I’ll stick to coffee.”

This is a Factor 3 snark, for sure—Charlie hasn’t said anything particularly silly (although knowing her daughter’s dislike of tea, she’s probably fishing for a reaction of some kind) and Julia is certainly aiming for a laugh. She does it by breaking down the concept of “tea” into a list of its component parts, making it sound bizarre and perhaps less-than-appetizing. (There’s also an element of  the literal for laughs here, as well as the relevant non-sequitur of referring to milk as “cow-juice”.) This style of snark can be used in a variety of circumstances, but it particularly lends itself to situations where another character has gotten so wrapped up in their own little world that the snarker can’t resist the opportunity to step in and provide a bit of perspective.

6. Literal for Laughs

I’m actually going to forego posting my own example because TV Tropes already has a great set of examples on its Literalist Snarking page. Granted, literality can be the anti-snark, but it also has the ability to create snark. The takeaway point here is that many of the idioms we use can be rather hilarious when taken literally—the question of whether that literality counts as snark or not just depends on the situation, characters, and wording. Also, most literal for laughs stuff falls into the Factor 2 snark category.

7. Magic

There’s no example for this entry. In fact, that’s the point I’m aiming to make: in my humble opinion, creative writing is never purely a matter of craft—intangibles like intuition and inspiration play a role no matter what you do. And the truth is that, for better or for worse, there’s some aspect of snark that can’t really be taught. I don’t mean to say that snark can’t be learned. Reading snark will help you develop an ear for it, as will practice and listening to your characters’ voices. But there’s still something about writing that is, and will always be, magical. As one of my creative writing professors is fond of saying, we are always striving to write stories that are just a bit smarter than we are. So the best I can do is to once again advise you to listen to your characters and to pray that the Snark Gods smile upon you.

And by smile, I mean scowl and pour an acid rain of witty comments down upon your head. Obviously.

That’s all for now, folks! (You’re a champ if you made it through all of that—seriously.) Tune in next week for the final installment in the Snarky Characters blog series, and in the meantime, feel free to leave a comment if you have a question or want a clarification or think something is missing (or wrong).

How to Write a Snarky Character, Part I (or, What Drives a Character to Snark?)

5 Feb

SERIES: How to Write a Snarky Character 

The Intro: Google and Weep You No More!
Part I (you’re here!)
Part II: The Seven Building Blocks of Zingers
Part III

If you’re a writer and I tell you something like, “it’s important to understand one’s characters,” I wouldn’t blame you for rolling your eyes.

“Well, thanks, Ari,” you say. “I’ll just stow that tidbit away for—oh wait, look, it’s already there in my brain. Hell, I long-term potentiated that bitch years ago.”

That may well be true. (My my, dear readers and raptors, what sharp tongues you have! :D ) That said, I think this mandate is doubly-important with snarky characters, because otherwise they have the unfortunate tendency to seem…well, like assholes. I mean, it’s not that they can’t be assholes. By all means, make them assholes if that’s what you want them to be. But ideally they should be more than just talking heads for displaying your razor-sharp wit to the world.

So what are some of the factors that drive a character to snark? Let’s break it down into three basic parts:

FACTOR ONE: Attitude from the Inside Out

Attitude often equals snark in popular culture. But for the purposes of this post, we’re not actually talking about ‘tude in the traditional sense of “answering back and not giving a gerbil’s rear end about what people think of you”. What I mean when I talk about the attitude of snark is that snarky characters tend to have a different worldview than the other characters in a story. In some way or another, a snarker is usually an outsider.

What this doesn’t mean: that the snarky character has to be lonely, or dark and mysterious (though those are some common types of snarkers).

What it does mean: that the way the snarker views the world on an internal level needs to be different from what s/he perceives as the norm.

"It's all grand!" "And it's all GREEN!"

Not quite sure what I’m talking about? Here’s a metaphor that might make it clearer: As you may or may not know, in The Wizard of Oz, all people in the Emerald City wear green-tinted glasses at all times. Supposedly, this is to protect their eyes from the glory of the city—but really it’s because the Emerald City isn’t emerald at all. (I imagine most of them probably know this on some level.)

BUT…

Suppose a character in this world had her glasses put on slightly askew as a child, and they’ve never really fit ever since. As a result, she’s been able to see the non-Emerald-ness of the Emerald City for much of her life and simply can’t understand why everyone insists on fooling themselves and others into pretending the city is green. Anyone seeing her wouldn’t mark her as an outsider. Perhaps she lives a fairly normal, happy life in the Emerald City. But when she hears people exclaiming over the gorgeous, viridescent cityscape, she can’t help but feel utterly exasperated.

Thus: she snarks.

This is what I mean when I talk about an outsider attitude. Snarky comments often come from a place of annoyance or frustration (from the very mild to the rather extreme), and that place of annoyance comes from a feeling that not only is someone seeing the world differently from you, but they’re also being stupid about it. Hence, it’s this outsider’s attitude (held internally) that leads to snarking.

FACTOR TWO: KISS (Keep it Stupid, Stupid)

If I wanted to boil everything in this post down to one sentence, it would be this: characters are usually snarky in response to perceived stupidity. Or if you’re of a more mathematical mind, this:

S = D + F (where S represents snark levels, D represents inescapable dumbness, and F represents a snarker’s frustration)

That’s it. That’s really it. The snarker in question can’t escape the stupid, and since there’s no other outlet for him/her to deal with it, out comes the sarcasm. However, there are a couple of important things to note here:

  1. Perceived stupidity is not the same as actual stupidity. We’re looking at this from the perspective of the snarky character, so keep in mind that his/her personal history and opinions are going to affect what sorts of things can be zinger-targets. You and the other characters may disagree with the snarker, but for the purposes of writing him/her, you need to see it through the snarker’s eyes.
  2. I’m using the words “stupidity/dumbness” to describe the things that set off a snarky comment, but the truth of the matter is that you could just as easily substitute a gentle word like “silliness” or a powerful phrase like “mind-numbing idiocy”. “Stupidity” is a middle ground. But it’s important to remember that just because a snarker thinks that someone is being stupid does not mean that the snarker actually believes that other person to be stupid. Similarly to what I mentioned before, it’s the distinction between being silly and doing something silly. We make fun of our friends when they do something silly, but it doesn’t necessarily mean we think they’re idiots.

An example of frustration-at-a-friend’s-stupidity from Harry Potter and the Order of the Phoenix (after Hermione has just explained the wide range of conflicting feelings that Cho Chang is probably experiencing upon kissing Harry):

A slightly stunned silence greeted the end of this speech, then Ron said, “One person can’t feel all that at once, they’d explode.”
“Just because you’ve got the emotional range of a teaspoon doesn’t mean we all have,” said Hermione nastily, picking up her quill again.

FACTOR THREE: Look, Guys! I Made a Funny!

Let’s be honest, here: most of us want to write snarky characters because we like snarky characters.

Why? Well, they’re funny! Those zinging one-liners make us laugh at their cleverness (or chuckle while we wince at their audacity). And although frustration is often a motivation for snarkers, the desire to amuse isn’t always that far behind it. Sometimes the snarker only wants to entertain him/herself (e.g. when the snark appears in narration or free indirect discourse). Sometimes there’s an audience for the humor. In any circumstance, when a snarker wants to be funny, remember that the comments still spring from the outsider-attitude of the snarker and may still draw upon a minor frustration—but usually said comments will be exaggerated for humorous effect.

FACTOR FOUR: Raise Shields, Fire Phasers

It may be a bit of a stereotype for a snarker, but like all stereotypes there’s an element of truth to it: snark can serve as a defense mechanism and a weapon in a variety of social interactions. This includes everything from Beatrice and Benedick’s “merry war” to defenses born from deep pain, like Melinda Sordino’s silent observations about high school and the people in it. Whether the battle is with another person or with one’s own mind, snarkers can and do use their words as weapons, often in combination with Factors 1-3.

Yeah, Voyager! You snar--I mean, shoot--that borg cube!

But how does one create snarky comments, and how does one know when to deploy them? Keep your eyes peeled for Part II and Part III (coming soon to a fuzzy blog near you)!

How to Write a Snarky Character: The Introduction (or, Google and Weep Ye No More!)

2 Feb

SERIES: How to Write a Snarky Character

The Intro: Google and Weep You No More! (you’re here!)
Part I: What Drives a Character to Snark
Part II: The Seven Building Blocks of Zingers
Part III

 

Google. Googlegooglegoogle. All-knowing and wise. You respond to every plea, answer every question…

…except when you don’t. Because when people Google “how to write a snarky character”, they end up here.

Yep, that’s right. Somehow, through whichever strange and arcane algorithms govern Google searches (my friend Juliet has a complex theory about how computers are actually run by hamsters and sheep), the phrase “snarky characters” consistently leads people to my blog. Seriously. It’s the #1 search result for that phrase, even beating out TV Tropes. HOW IS THIS POSSIBLE?

Maybe Juliet’s hamsters and sheep enjoy misdirecting people who are searching for snarky characters.

Or maybe the hamsters and sheep like fuzzy mangos.

Whatever the reason, it seems an unfortunate arrangement—because I’ve written about writing, and I’ve written about snarky characters, but I’ve never written about writing snarky characters…

…UNTIL NOW!

Too long have Googlers come here in vain, searching for treasure and finding only fool’s gold. Behold: my first-ever post on how to pick your characters up by the scruff of their necks and toss them into a world of snark!

Well, even if you don’t have characters to toss around, come along anyways. With any luck, it’ll be more fun than compulsively refreshing your Gmail inbox. (Not that it’s hard to be more fun than that. Poor Gmail. :-( )

So, some caveats right off the bat:

  • I don’t promise to be good at explaining how to write snark. True, snarky characters do come easily to me, but not because I studied them in any formal way.
  • I don’t promise that everything I say will make sense. My brain is a bit of a strange place sometimes, and what seems crystal-clear to me may be less-than-obvious to you. If you’re confused at any point, feel free to post and ask a question—I promise to answer it to the best of my ability!
  • I’ll try to use examples to illustrate my points…but in doing so, I may end up using examples of snark from my own writing. Awkward, I know. I always feel a bit weird when writers do that. Consequently, I cannot emphasize enough that if I do end up using things I wrote, is not self-promotion or showing off or anything like that. Quite the opposite in fact—posting my writing makes me nervous. It’s simply that my writing is easy for me to find and access, unlike some of the books I might try to quote from. Anyhow, if I do use my own work, please don’t judge me.
  • While snarky characters are fun, it’s important that they be appropriate for the story you’re trying to write.
  • Most importantly, it’s important that there be more to the character than his or her snark. This is a trap I myself often fall into, and I think it’s important to keep in mind that a character should not be defined solely by his/her snark. They’ve got to be real people too.

Thus, I present: the Fuzzy Mango’s Guide to Writing Snarky Characters. And where exactly is this guide? Well I’ll be putting it up in bite-sized sections over the next few weeks, so keep your eyes peeled (and as soon as they’re up, I’ll link to them here):

Part I: What Drives a Character to Snark

Part II: The Seven Building Blocks of Zingers

Part III (TBA)

In the meantime, dear readers and raptors, I’m off to frolic amid sheep and hamsters (and try to keep Fred from nibbling at them). See you around!

Sunday Sharing #1 (or, Awesome Internet Stuff You Should See)

25 Jul
I’ve decided to do one post per week where I share interesting/funny/useful things I happen upon on the internet. They’ll probably be book- or writing-related for the most part, but speaking as someone who delights in the random and silly, I make no promises. Anyhow, for the moment, I think this sharing day will be Sunday, so here are today’s links. (I know it’s not technically Sunday anymore…shh. Just pretend.)

1. First of all, a recently-rediscovered source of lulz: Slush Pile Hell is a collection of query letter fails that are posted–and snarkily commented upon–by an anonymous literary agent. I giggle way too much when I read it, which is kind of funny, considering that I plan to work in publishing someday. Maybe it won’t be so funny when it’s a workday reality. Or maybe it will.

2. Also, in a similar vein, this is too good (and sadly true) not to share:

Courtesy of The Rejecter.

3. A useful post from blogger Taylor “The Readhead” about the false dichotomy between plotting and pantsing. I pretty much agree with her points across the board, so I’m more than happy to share this.

4. RainyMood.com is an awesome way to create a productive writing atmosphere. Also great for inducing sleep. But hopefully not sleep while you’re writing.

5. A great post on the anatomy of a character, in 25 blunt and easy-to-understand points. Super, super useful.

6.  A two-parter:

a) First of all, the first poster for the film version of The Hunger Games by Suzanne Collins has just been released. And it looks freaking awesome. (Random note: opening this link while listening to RainyMood is an interesting contrast.)

b) Secondly, I am such a sucker for parodies. Seriously. If you play a pop song for me, the chances are much higher that I will know the lyrics to a parody version than to the original. At any rate, this is my new favorite parody these days:

7. Finally, all writers need procrastination materials, so this is courtesy of my good friend Hali Alspach. Open at your own risk. Who knew musical bouncy-balls could be so addictive?

Adeebadeebadebadathat’sallfolks.

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